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Unity export fbx from prefab
Unity export fbx from prefab







So I must be doing something wrong in my process.Įdited Decemby Deceptive Pastry (see edit history) Noticed the new rifle has 3 LOD meshes, maybe the game is looking for a specific mesh name, or requires 3 LODs to function?Įdit: Out of curiosity I tried using the same process with the new hunting rifle to see if I could get that back in game. I imported the new rifle model into Unity to see if that helped me figure anything out. Do I need a certain option turned on in the Export Options? I don't know if I'm missing somewhere along the way involving: I tried going thirdperson and looking all around, model is nowhere to be found. Now I've tried a bunch of variations on this, nothing is working. Then change the meshpath to reference it with xpath. prefab and use the export script - Build AssetBundle From Selection, to create the. Then I drag the parent object from the hierarchy back into the project area which creates a. It gives me a folder containing the textures (materials) and huntingrifleprefab.fbx rather than an actual. prefab that the items.xml meshfile path refers to in the items bundle. Let me just go through the process I'm doing. I thought maybe it was because I was using the old version of Unity so I updated, still no luck. (I see you use a translator, what is your main language?) Please tell us what you will end up with.

unity export fbx from prefab

I'm also going to do a similar return of old weapons, but Iihaven't engage yet. Try to check the Scale of the object - throw it on the ground.Īnd, perhaps, a shift from the coordinates - look carefully at yourself from the third person view and look underground.

unity export fbx from prefab

Unless perhaps it IS there and the positioning is just way off if they changed where the rifle is positioned in A20.ĭon't take my advice as a specialist, but. Would think I'd get a purple mesh if the materials weren't loading.

unity export fbx from prefab

Yet when I load up the game, the rifle is invisible. Set meshfile path, which seems correct as if I set it differently I get errors and don't even see the hands. I dragged the HuntingRiflePrefab.fbx into hierarchy, then dragged it back into the project folder as a. Looks fine, textures are all where they should be etc. I exported the prefab from A19 that items.xml refers to.

unity export fbx from prefab

I'm trying to put the old hunting rifle back in the game.









Unity export fbx from prefab